![]() Given the immense damage of standard Stickybombs, the Sticky Jumper is generally not as useful in serious combat. Old Sticky Jumper and Rocket Jumper - A Mod for Team Fortress 2. ![]() While your Stickybombs are harmless, you still have your Grenade Launcher and wide selection of melee weapons for reliable damage. When equipped, the weapon increases its wielder's capture rate by one, counting the wielder alone as two people and at par with the Scout when capturing control points and pushing Payload carts. Modelled a custom minigun weapon based on medic's stock syringe gun. It is a broken wooden handle with dark tape, outfitted with a large railroad stake and several bent nails stuck in the top. A TF2 Workshop Submission Hat+Beard, Jacket, Pants+Boots, and Revolver Vote Now. Only two stickybombs can be deployed at once, compared to the stock Stickybomb Launcher's eight. TF2 Community Workshop Set: Son of a Gun. ![]() Without healing, you can make multiple Sticky jumps to rapidly cover massive distances for a particularly reckless playstyle. The Sticky Jumper fires completely harmless stickybombs, allowing players to freely practice sticky jumping techniques without taking self-inflicted damage from explosions. While the Sticky Jumper is equipped, all self-damage that would be taken from your own Stickybombs is nullified. TF2: Operation 'Sticky Jumper' - YouTube 0:00 / 3:06 TF2: Operation 'Sticky Jumper' NISLT 681K subscribers Subscribe 1. While the Sticky Jumper is intended for harmless Sticky jumping practice, one of the main factors that restricts your Sticky jumping when using the standard Stickybomb Launcher is the high self-damage. ![]() Players equipped with this weapon are unable to carry the intelligence in Capture the Flag or the Australium briefcase in Special Delivery. How to craft and use the Sticky Jumper, my personal favourite weapon for the Demoman.Here's a link to the tf2 wiki. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. While the weapon only allows for two sticky-bombs to be deployed at once, the ammo count for the weapon is tripled, giving the user forty-eight extra stickybombs to use. Welcome back to Weapon of the Week, today is the Sticky Jumper,Īs a training item, the Sticky Jumper fires completely harmless stickybombs, which deal the same knockback to the player as a normal Sticky bomb (But dealing no knockback at all to enemies), allowing players to freely practice sticky jumping techniques. of 44,940 jumpers from all around the world who share the same passion for rocket jumping in Team Fortress 2. ![]()
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